CH 01Jeffrey De La Nuez · Orlando, FL
10+ years in rigging, technical art and pipelines. I build 2D characters that move well, and the tools that get them there faster.
Three tracks, one progression: rigs, then the tools, then the products.
CH 02Selected work
Rigs that shipped, and the tools behind them.
CH 03Rig X-ray
Don't take the reel's word for it. Open the rig.
The Shin'Kari rig from The Talon Moon, running live in your browser on the Spine runtime. One rig of 220 bones and 73 constraints (7 IK, 47 physics, 14 transform, 5 path) drives five characters and eleven outfits. Pick a character, turn on the bones, or grab a foot or the tail and let it swing back.
Live rig · about 4 MB
Drag a foot, a hock or the tail tip. Let go and it springs back.
CH 05More work
Everything else, by discipline.
2D AutoSplit: flat character art to rig-ready parts
From one prompt to a turnaround and a 360 turn
Studio OS Create: my ComfyUI as a production app
Video pipeline: code-rendered motion with my cloned voice
CivicView
Next app in progress
Future project
Proguild
GC Windsor
Inca Counseling
Jorra
Fang
Devourer
Trish
Loot Goblin
Baberjo
- Photoshop
- Spine 2D
- Python
- ComfyUI
- Claude
- Maya
- Blender
- UE5
- Unity
- much more
CH 06Contact
Hiring for rigging, tech art or pipelines?
Open to technical art, rigging and pipeline roles.
I built this site with Claude as my pair: a static site rendered from JSON, edited through my own CMS. The characters run on the Spine web runtime.





