Summary
I am a dedicated and detail-oriented Technical Artist specializing in advanced 2D and 3D character rigging and animation using Spine 2D, Blender, Maya and much more. Throughout my career, I have developed unique, complex rigs and crafted high-quality animations that showcase both technical expertise and artistic flair. In addition to my animation skills, I leverage cutting-edge AI tools, including ChatGPT for scripting workflow optimizations, ComfyUI with stable diffusion paired with Photoshop, to enhance creativity and efficiency in my work. My strong problem-solving abilities and innovative mindset drive me to constantly refine my craft and push creative boundaries.
Highly organized, communicative, and a quick learner, I thrive in dynamic environments where I can collaborate effectively and adapt to new challenges. I invite you to explore my portfolio to experience the quality and creativity of my work firsthand.
Experience
Aug 2022 – Oct 2024 · 2 yrs 2 mos
2D Tech Artist · Gemz
California, United States
I served as the crucial bridge between artists and engineers, specializing in creating advanced rigs that house hundreds of characters with thousands of unique assets each within the game. Collaborating closely with the animation and art teams to edit the art work using Photoshop and Spine 2D, I made sure they could seamlessly navigate and animate my well organized and highly polished rigs I developed. To optimize workflows and boost production efficiency, I utilized tools like ChatGPT to develop scripts that helped alleviate and expedite our creative pipeline. Additionally, I created and maintained comprehensive documentation using Figma as well as Notion to track and streamline our procedures.
Sep 2020 – Jun 2023 · 2 yrs 10 mos
Rigger / Animator · KO_OP
Canada
Designed and developed 9 versatile main rigs, adaptable for any scene within the game, ensuring consistency and efficiency across production. Additionally, created over 100 unique, specialized rigs used in various scenes and mini-games, showcasing technical precision and creative versatility. Collaborated closely with the animation and art teams using Photoshop and Spine to bring characters to life in the released game Goodbye Volcano High, contributing to its dynamic and engaging storytelling.
Nov 2017 – Sep 2020 · 2 yrs 11 mos
2D Animator / Rigger · Aerie Digital, LLC
Portland, Maine Area
I was responsible for rigging and animating all characters, enemies, fauna, and foliage for the unreleased game The Talon Moon. My work ensured lifelike movement and dynamic interactions, bringing the game's world to life with technical precision and creative flair.
Education
Full Sail University
Bachelor of Applied Science (BASc), Game Art