Summary
I rig and animate characters in Spine 2D and Blender, and I build the tooling that keeps a rig usable after it leaves my hands. Seven years across three studios: rigs at Gemz holding hundreds of characters and thousands of unique assets, nine main rigs at KO_OP built to work in any scene of Goodbye Volcano High plus over a hundred one-off rigs for scenes and mini-games, and every character, enemy and creature in The Talon Moon at Aerie Digital.
Most of my current work is on AI-assisted pipelines: ComfyUI for character iteration and facial libraries, and scripting that takes the repetitive steps out of rig setup. The rigs and reels on this site are the actual work, so start there rather than here.
Experience
Aug 2022 - Oct 2024 · 2 yrs 2 mos
2D Tech Artist · Gemz
California, United States
Sat between the artists and the engineers. Built rigs holding hundreds of characters and thousands of unique assets, organized so the animation and art teams could work in them in Photoshop and Spine 2D without coming back to me. Wrote scripts with ChatGPT to take the repetitive steps out of the pipeline, and kept the rig and pipeline documentation in Figma and Notion.
Sep 2020 - Jun 2023 · 2 yrs 10 mos
Rigger / Animator · KO_OP
Canada
Designed nine main rigs built to work in any scene of the game, plus more than a hundred specialized rigs for individual scenes and mini-games. Worked directly with the animation and art teams in Photoshop and Spine on Goodbye Volcano High, which shipped.
Nov 2017 - Sep 2020 · 2 yrs 11 mos
2D Animator / Rigger · Aerie Digital, LLC
Portland, Maine Area
Rigged and animated all characters, enemies, fauna and foliage for The Talon Moon, an unreleased title.
Education
Full Sail University
Bachelor of Applied Science (BASc), Game Art