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Production-grade character rigs.

Player heroes, modular enemy systems, stylized rerigs, and AI-assisted facial pipelines — built in Blender, ready for game and short-form pipelines. Each case study breaks down what the rig is for, the production constraint it had to meet, and the demo reels that ship with it.

JRA·Jorra SHK·Shin’Kari SAL·Salena QMK·Queen Marika GMZ·Gemz Mascot SVM·SV Master Rigs OTH·Other Rigs
TM · PLAYER

Jorra

Player-character rig for Talon Moon. Combat-ready skeleton with full FK/IK switching, facial controls, and outfit-swap support across multiple gear sets. Designed to handle stylized combat readability while supporting deep customization.

Reel · Rig thumbnail JRA Reel · RigRig showcase Reel · Face thumbnail JRA Reel · FaceFacial rig
TM · MODULAR ENEMY

Shin’Kari

Modular rig system supporting all five Shin’Kari variants — Clubber, Crossbow, Runt, Shawman, Stalwart — built around a shared skeleton with per-variant control overlays for weapon swaps and unique behavior. One base, five readable silhouettes.

Reel · Rig thumbnail SHK Reel · RigRig showcase Reel · Face thumbnail SHK Reel · FaceFacial rig
AI CHARACTER · FACE & BODY RIG

Salena

Salena is an experiment in hybrid AI/traditional pipelines. The character was iterated through generative renditions before the final design was rigged with a portrait-driven facial system. Nine emote shapes drive the face rig — letting the character perform high-readability lip-sync and emotional reactions without a complex blendshape network.

Reel · Face Pipeline thumbnail SAL Reel · Face PipelineFull face & body demo
— GALLERY · RENDITIONS

Design renditions

Iterating on Salena’s silhouette and palette through generative passes — each rendition refines costume detail, color, and proportion until the final character locks in. The turnaround pass produces multi-angle reference for body and face rigging.

Rendition 01
Rendition 02
Rendition 03
Rendition 04
Final · Turnaround
— FACIAL SYSTEM

Facial portrait library

Nine driving expressions form the basis of Salena’s face rig. Each portrait is a target shape blended through the rig’s facial system, enabling lip-sync, emotional performance, and rapid expression composition.

Salena facial emote composite
STYLIZED RERIG

Queen Marika

Complete stylized rerig of Queen Marika built on a separated deform foundation. Animator-facing controls layered on top: FK/IK switching, layered B-bones for clean stylized deform, dynamic foot/heel system, full physics on hair, cloth, and accessories, plus animated accessory controls.

Reel · Re-rig thumbnail QMK Reel · Re-rigCape + cloth controls
01 / 07

Separated deform rig

Deform skeleton isolated from animator controls — keeps the rig clean for animation and the deform stable for skinning iteration.

Separated deform rig
02 / 07

FK to IK switch

Animated control for switching between forward and inverse kinematics on the arms with seamless pose matching.

03 / 07

B-bones setup

Hierarchical bendy-bone structure that delivers clean stylized deformation along the spine and limbs.

B-bones setup
04 / 07

Layered B-bones

Multiple layers of B-bone deformation stacked together for finer control over twist, curve, and squash where the model needs it.

Layered B-bones
05 / 07

Dynamic high-heel ↔ flat-foot

Flexible foot rig with continuous height adjustment and seamless heel/flat transition — plus a complete foot-roll mechanic for stylized walking.

06 / 07

Physics system

Toggleable physics simulation on hair, cloth, and accessories — animators can switch between baked and live simulation per shot.

Physics system
07 / 07

Accessory controls

Dedicated controls for jewelry, crown, and other accessories — each with its own animated visibility and override.

Accessory controls
MASCOT RIG

Gemz Mascot

Mascot character rig built for animated branding work — expressive controls tuned for short-form social and motion-design pieces.

Reel · Brand thumbnail GMZ Reel · BrandMascot showcase
PRODUCTION TEMPLATE

SV Master Rigs

Master rig templates supporting an SV production: standardized skeleton, control hierarchy, and reusable deform layers for fast character setup across an episodic pipeline.

Reel · Template thumbnail SVM Reel · TemplateMaster skeleton Reel · Deform thumbnail SVM Reel · DeformDeform layer system
Additional · Creature & Face Rigs

Other Rigs

A grab-bag of additional rigs — a quadruped creature rig and expression-driven facial rigs for Talon Moon's supporting cast.

Reel · Creature thumbnail OTH Reel · CreatureDeer rig showcase Reel · Face thumbnail OTH Reel · FaceBaberjo's facial rig Reel · Face thumbnail OTH Reel · FaceKane's facial rig
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